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So after a long 7 months of planning, coding, design and false hopes, Ethereal Masters was finally completed and uploaded to both Newgrounds and, of course, deviantArt. I guess I should feel proud, but I can't help but feel this game is a failure. Two of the three principles of a good flash games are missing; simplicity and stimulation (the other being versatility). I guess I realized it too late. I was blinded by my desire for sponsorship (which I didn't get, bummer) and my irrational love for Tetra Master. That's not how I'll become a great game developer! *slaps self*
Anyway, I'm still rather proud of myself, I mean, it's not like this game was totally bad, it still has some appeal. I don't think I'll make any more card games though, not in flash anyway. I've been thinking about it today and I know exactly what my next game will be. Remember Jackal on the NES? Think that but with actual objectives, more action and fully customizable. That's all I'm saying for now
In other news, gotta move out of my college's dorms in a month and I'm afraid to find myself in a noisy, dirty and lonely place, I'll make it through though; I found out I can't get my driving license this summer so I'll head for the scooter one so I can at least drive a motorized vehicle, that's better than nothing and it will be good practice for the real thing anyway; and since I didn't get any kind of revenues for my game, I need to find a job even more, and I don't want to sound pessimistic but jobs are really scarce around here so I'll need quite a bit of luck.
I just hope next time around, things will be more in my favor, even though I've been saying this for like 5 years =/
Anyway, I'm still rather proud of myself, I mean, it's not like this game was totally bad, it still has some appeal. I don't think I'll make any more card games though, not in flash anyway. I've been thinking about it today and I know exactly what my next game will be. Remember Jackal on the NES? Think that but with actual objectives, more action and fully customizable. That's all I'm saying for now
In other news, gotta move out of my college's dorms in a month and I'm afraid to find myself in a noisy, dirty and lonely place, I'll make it through though; I found out I can't get my driving license this summer so I'll head for the scooter one so I can at least drive a motorized vehicle, that's better than nothing and it will be good practice for the real thing anyway; and since I didn't get any kind of revenues for my game, I need to find a job even more, and I don't want to sound pessimistic but jobs are really scarce around here so I'll need quite a bit of luck.
I just hope next time around, things will be more in my favor, even though I've been saying this for like 5 years =/
Latest articles for April 16, 2013
Don't forget that I post whatever I find useful on my personal blog! Here's the latest things of interest;
Ethereal Masters 2 coming soon! : http://www.melloland.com/blog/ethereal-masters-2-coming-soon
My issues with the analog thumbstick : http://www.melloland.com/blog/my-issues-with-the-analog-thumbstick
Dynamically changing the speed of an audio stream (Flash tutorial) : http://www.melloland.com/scripts-and-tutos/dynamically-changing-the-speed-of-an-audio-stream
Livestream - Assembly game programming
So I might be doing a livestream tomorrow at 4:00 PM EST where I'll be working on my Tetris clone in assembly listening to MC Frontalot. If you're interested, feel free to tune in!
Link to Livestream event: http://new.livestream.com/accounts/3610531/events/2027175
Find me on melloLand.com
I find it's a pain in the arse to have to update several websites with the same stuff, so I should let you know that I'll be mostly posting on my website from now on; melloLand.com (http://www.melloland.com/). It's not like I was posting much here to begin with, but you never know when I might decide to post weekly articles or something.
So that's it. See you on my blog!
#10 - Freegear finally on NG
Freegear was uploaded yesterday on Newgrounds.com (http://www.newgrounds.com/portal/view/545022) and managed to get a daily second place. You bet it wouldn't have even gotten in the top ten if it wasn't for the fact it's basically an ultra-repetitive Top Gear rip-off. But hey, what's -not- a rip-off of something else these days?
I guess I should be proud to have been able to create a pseudo 3D racing game engine from scratch, but too many corners were cut and I suck at building interfaces so it looks worse than it is. I'll definitely make a sequel, but not just to redeem myself. Truth be told, I actually love this kind of game and I really w
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